HP 39gII Grayscale Tunnel
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Catégorie :Category: Jeux HP-39Gii
Auteur Author: DJ Omnimaga
Type : Basic
Taille Size: 5.18 Ko KB
Mis en ligne Uploaded: 19/03/2013 - 19:53:23
Mis à jour Updated: 05/02/2015 - 05:47:02
Uploadeur Uploader: DoOmnimaga (Profil)
Téléchargements Downloads: 594
Visibilité Visibility: Archive publique
Shortlink : http://ti-pla.net/a11824
Type : Basic
Taille Size: 5.18 Ko KB
Mis en ligne Uploaded: 19/03/2013 - 19:53:23
Mis à jour Updated: 05/02/2015 - 05:47:02
Uploadeur Uploader: DoOmnimaga (Profil)
Téléchargements Downloads: 594
Visibilité Visibility: Archive publique
Shortlink : http://ti-pla.net/a11824
Description
Un tunnel pour HP 39gII, programmé avec le langage BASIC-like directement sur la calculatrice.
-Niveaux de gris
-Texte en caractères gras
-10 images par secondes en mode 66 MHz (4 en mode USB ou piles faible)
http://www.youtube.com/watch?v=p_28R1d1R5U
Testé sur le firmware ver 04/Sep/2012 révision #17818. Source et exécutable inclus.
This is the xLIBC version of my color Tunnel game, for use with Doors CSE 8.0 on the TI-84 Plus C Silver Edition. Originally released for the HP Prime graphing calculator and written in HP PPL language, this 84+CSE demake was adapted to run within the limitations of the lower end 15 MHz platforn, as well as those of TI-BASIC and xLIBC. UPDATE: Car is now made of a sprite instead of two rectangles and score displays faster, taking advantage of new xLIBC commands to save extra speed.
Visit codewalr.us for more games from me and a large friendly English-speaking calculator forum!
-Niveaux de gris
-Texte en caractères gras
-10 images par secondes en mode 66 MHz (4 en mode USB ou piles faible)
http://www.youtube.com/watch?v=p_28R1d1R5U
Testé sur le firmware ver 04/Sep/2012 révision #17818. Source et exécutable inclus.
This is the xLIBC version of my color Tunnel game, for use with Doors CSE 8.0 on the TI-84 Plus C Silver Edition. Originally released for the HP Prime graphing calculator and written in HP PPL language, this 84+CSE demake was adapted to run within the limitations of the lower end 15 MHz platforn, as well as those of TI-BASIC and xLIBC. UPDATE: Car is now made of a sprite instead of two rectangles and score displays faster, taking advantage of new xLIBC commands to save extra speed.
Visit codewalr.us for more games from me and a large friendly English-speaking calculator forum!